

Other than the gameplay itself, you are able to change the menu window color, switch the sprit that’s giving you advice, and check out the map with your book as well. Also the characters (NPC) have hidden codes that you will be able to unlock by using the book, but unveiling it or not is completely up to you. Can you elaborate on how else the book can be used?įor certain enemies, if you take out the “rock” code you can make them weaker, but if you add more codes to them, they can become stronger as well. It sounds like a lot of the game revolves around using the Book of Prophecy and changing codes.
#AVALON CODE ROMANCE PLUS#
Plus I wanted players from other countries to all play the game the same way, so I decided to go with moving codes (icons) around. In the beginning of the planning stages I thought about the players actually writing “become weaker” into the book, but realized that this will take too long from the time the user thinks about it to the time it’ll actually change. Why did you create this system?Īfter coming up with this system where what you write in the book is reflected in the game world, I thought it would be fun to see an enemy that read “Fire resistant monster” and erase the “Fire” to make it an ordinary monster. One big difference in Avalon Code is you can adjust enemy weaknesses with the Book of Prophecy. Since Avalon Code was for the DS, I finally got to implement this system into a game. However, when the game media format changed from ROMs to CDs, it became very difficult to do this without taking up too much memory. To use the Book of Prophecy in battle we thought it would be more interesting and fun if you get to fight like an action game, but at the same time have the option to stop the game and use the book.Īlso the Judgment Ring System where you shoot the enemy up high in the air to the point that you’ll be able to see the field map is something I wanted to implement back in the ROM days. We also wanted to have a battle system where there is “stillness” as well as “movement.” So you can fight, write, and sometimes run away while changing the codes. Matrix has been developing action games for a long time and we definitely wanted to implement their skills in this game. Since this project is by Marvelous and Matrix, who’s responsible for games such as Alundra, we really wanted to have a Matrix feel to it. What goals did you have in mind when designing Avalon Code’s combat? From that concept I thought of making a game that you can rewrite what happens in the game. When you hold the DS sideways it looks like a notebook, so I thought it’d be fun to write things in there. The inspiration actually came from the DS game system itself. For example, you’ll be able to use the Book of Prophecy and your stylus to alter a girl with an incurable disease to become healthy again. Since it’s the “book that makes the prophecy come true,” you can modify what happens as you wish.

He/she will fill the book with information which you think is important to keep with the help of the 4 spirits. Yoshifumi Hashimoto Scenario Writer and Producer: Avalon Code is an action RPG where the main character obtains a blank Book of Prophecy.

Where did this idea come from and how does it make Avalon Code different from other RPGs? Yoshifumi Hashimoto Scenario Writer and Producer at Marvelous Entertainment explains. The Book of Prophecy lets players change the world by altering codes. This magical item is more than a story device. Avalon Code puts the Book of Prophecy in the hands of a hero or heroine.
